Godot UI Masterclass: Build a Dynamic Inventory System
Godot UI Masterclass: Build a Dynamic Inventory System
Godot Masterclass: Zelda Inventory System and User Interface Learn to create extensive game user interfaces (UI) and dynamic data systems with Godot by building an Inventory Screen!
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The Godot Masterclass: Zelda Inventory System and User Interface is a course that teaches users how to create a Zelda-inspired inventory system and user interface using the open-source game engine, Godot. The course covers topics such as creating an inventory system with different item types, creating a user interface for displaying inventory items, and implementing inventory management functionality. The course is designed for intermediate to advanced Godot users and assumes basic knowledge of the engine and programming concepts. The course is taught through a combination of video lessons, written tutorials, and hands-on coding exercises, allowing users to learn by doing. The goal of the course is to give users the skills and knowledge needed to create a robust and customizable inventory system for their own games using Godot.
What you'll learn
- How to implement an inventory and character system and UI from scratch
- Complex user interfaces with Godot, EVERYTHING about making user interfaces with Godot
- Advanced interface programming with GDScript
- Godot Nodes and Scenes fundamentals. Understand what are Godot's Game Objects and Components in depth.
- Godot Control Nodes and UI fundamentals including margins, anchors, layouts, responsive layouts, aspect ratios and more
- How to create an infinite scrolling grid of items, how to split it by pages and how to animate it dynamically
- How to structure the Data Model of an inventory and equipment system, separating items by categories and creating groups of categories,
- How to understand Godot's Container Nodes, Automatic UI Placement and Size Flags
- ow to create Equippable Item slots that accept configurable categories of items and show the items equipped in these slots
- How to create and expand custom Scriptable Objects (Custom Godot's Resources) with different attributes for items and equipment
- Godot's scripting language, GDScript, including the Observer pattern with GDScript's Signals in details, with a sample Traffic Light project
- How to handle and sync One Handed and Two Handed items, while automatically unequipping items if both hands are equipped
- How to create pickable items, dynamically add them to the inventory and list them in the inventory screen, in the correct category
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