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Create Zeldar-like skills with C++ in unreal engine 5

Create Zeldar-like skills with C++ in unreal engine 5

Learn all you need to know about designing skill and locomotion managements with C++ in Unreal Engine 5!

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What you'll learn

  • A powerful skill framework to handle various abilities
  • Create abilities of remote bomb, magnesis, ice actor and stasis skill
  • Sprint/Gliding/Exhuasted/normal state management with stamina system
  • Robust and neat UI system for Multiple gameplay mechanical actors such as wind tunnel, pressure plate, pickable object, breakable wallskill selection
  • Communication between C++ and blueprint

In Unreal Engine 5, this is achieved through the integration of different systems such as animation, physics, artificial intelligence as well as gameplay systems. 

This tutorial will provide you with the most important steps to effectively develop character skills and systems in the spirit of the contemporary action-adventure games including The Legend of Zelda: Ocarina of Time. 

The emphasis here is on incorporating the use of Unreal Engine 5 and C++ in developing the required elements due to their ease of use and efficiency.

1. Setting Up the Project

In order to go straight into creating Zeldar-like skills, there is some preparatory work that has to be done such as configuring an Unreal Engine 5 project.

Installing Unreal Engine 5: The first step is downloading and installing the latest version of Unreal Engine 5 from the Epic Games Launcher.

Creating a New Project:

  • When I am creating a new package, I generally utilize the ‘Games’ template.
  • To begin, we choose either a blank or third-person template as both can be a good base.

Turn on the "With Starter Content" Feature.

Lets us include C++ as the main programming language for the project.
  • Setting Up Dependencies
  • Download any compatible C++ compiler, preferably Visual Studio.
  • Ensure that your IDE is integrated with the related Unreal Engine features.

2. Creation of the Character Base Class 

Zeldar-like characters usually come with appealing animations, physics, and abilities. For example:
  • Develop a New Character Class 
  • Invent a Custom Character Class

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