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Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5

Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5

Learn everything about Unreal Engine 5 and blueprint scripting (create GTA5 style game from scratch)

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The Unreal Engine 5 (UE5) is a powerful and widely-used game engine developed by Epic Games that allows developers to create high-quality games and interactive experiences across a range of platforms, including PC, console, mobile, and virtual reality. UE5 features a number of tools and features designed to make it easier for developers to build and iterate on their games, including a visual scripting system called Blueprints.

A "Blueprint Scripting Masterclass" focused on UE5 and the creation of a game like GTA5 would likely be a comprehensive course or tutorial series that teaches aspiring game developers how to use the Blueprints system in UE5 to build and customize gameplay mechanics, AI behavior, and other game systems. This could include topics such as programming concepts, UE5 architecture and workflow, and best practices for developing games with Blueprints.

To get the most out of an Unreal Engine 5 Blueprint Scripting Masterclass, students would need to have a strong foundation in programming and a willingness to learn the UE5 Blueprints system. They would also need to have access to the necessary software (such as UE5) and hardware (such as a computer with a high-end graphics card) to complete the course assignments and build their own game.

What you'll learn

  • Unreal Engine 5 Basics: Everything you need to know about Unreal Engine 5 as a beginner game developer
  • Blueprint scripting basics: I will cover all the basics, types and components of blueprints scripting in UE5
  • How blueprints work: I will explain the logic of blueprint scripting and creating your own game logic
  • Creating a city map: we will create a complete and big city for game.
  • Shooter game: we will start creating a shooter game from scratch (blank project and character class)
  • Weapons: a complete weapon system for three different weapons (Pistol, Rifle and Sniper) like: Shooting, Ammo count, Reloading, Aiming...
  • Game UI: complete game user interface with weapon info, health bar and enemy count
  • AI shooter enemy: AI controller, Behavior Tree, Blackboard, BTTasks, BTServices, BTDecorators, finding random locations, Chasing player, Shooting ...
  • AI people: 4 different people controlled by AI controller, Patrolling points, run while receive damage
  • Chaos Vehicles (Drivable cars): Complete Drivable cars using Chaos system in UE5
  • AI cars: using spline, Stop - Go function, stop if something is in front of that, Possess and exit the car at runtime
  • Traffic lights: complete traffic light system, stop AI cars and people if traffic light is red
  • Gun and Health pickups
  • Game mode and rules
  • Package the final project

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