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Intro to Airplane Physics in Unity 3D

Intro to Airplane Physics in Unity 3D

In the course you will learn to build the full physics flight model, how to animate the propeller, how to setup inputs, how to build a dynamic airplane camera

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"Intro to Airplane Physics in Unity 3D" is a course that teaches users how to create realistic airplane physics simulations in Unity 3D, a popular game engine. The course covers topics such as understanding the fundamental physics principles of flight, implementing these principles in Unity using built-in physics components, and fine-tuning the physics to create a believable flight experience. The course is designed for intermediate Unity developers who have some experience with 3D game development, basic knowledge of physics, and an interest in creating realistic flight simulations.

The course is taught through a combination of video lessons, written tutorials, and hands-on coding exercises, allowing users to learn by doing. The goal of the course is to give users the skills and knowledge needed to create realistic airplane physics simulations in Unity 3D. The course will cover the basics of flight physics, such as lift, drag, thrust, and weight, as well as more advanced concepts like aerodynamics, and stability and control. The course will also teach how to create a user interface to control the airplane and how to create realistic flight behavior.

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